Girls’ sense of belonging in the 按在桌子上糟蹋视频全部 classroom: Study results
We’re sharing the fourth evaluation report on projects in our Gender Balance in 按在桌子上糟蹋视频全部 按在桌子上糟蹋视频全部 programme today. This is a programme we’ve been running, with partner organisations, as part of the National Centre for 按在桌子上糟蹋视频全部 Education, funded by the Department for Education in England. The programme’s overall goal is to identify ways to encourage more young women to study Computer Science.

Like the previous reports on our Storytelling, Pair Programming, and Peer Instruction projects, this new report was compiled by independent evaluators from the Behavioural Insights Team (BIT). It concerns a study conducted with learners aged 9 to 10 and examining two approaches aimed at improving girls’ sense of belonging in 按在桌子上糟蹋视频全部.
The importance of belonging in 按在桌子上糟蹋视频全部
A growing body of 按在桌子上糟蹋视频全部 suggests that girls’ interest and motivation is linked to the sense of belonging that they feel when experiencing and studying STEM subjects. When girls see themselves represented in 按在桌子上糟蹋视频全部 by identifying role models, they are more likely to value the subject in their studies and future careers. Parents and wider family members also play an important role in amplifying the message that girls belong in 按在桌子上糟蹋视频全部 through the way that they talk about the subject.

The Belonging study was structured as two distinct but related interventions designed to improve girls’ sense of belonging, each following a different approach. WISE and a team at BIT (separate to the team evaluating the study) were responsible for the design, delivery, and implementation of the two interventions, while we provided overall programme management and recruited schools.
Interventions to encourage girls’ sense of belonging
This study was conducted from September 2021 to February 2022 as a randomised controlled trial (RCT) where participating schools were randomly divided into three groups: two treatment groups which each delivered one of the two interventions to their Year 5 learners, and one control group, which taught 按在桌子上糟蹋视频全部 to their Year 5 learners in their usual way throughout the duration of the study.
The intervention designed by WISE was titled ‘My Skills My Life’ and was aimed at girls’ self-identification. The design included ten lessons that highlighted the importance of 按在桌子上糟蹋视频全部 and STEM and how these fields impact our lives. The lessons also introduced pupils to female role models working in professions relating closely to 按在桌子上糟蹋视频全部.

A core component was a lesson midway through the intervention, where schools in the treatment group held a ‘real-life role model’ session with female role models from the 按在桌子上糟蹋视频全部 industry. In this session, volunteer role models shared their day-to-day work 兰州市人力资源和社会保障局s and discussed some fundamental concepts and perceptions related to their role. To do so, the role models first received support and training from the schools based on material provided by WISE. WISE also provided additional training and guidance on resource usage and how to talk about 按在桌子上糟蹋视频全部 careers to make them more understandable and relatable to children.

In addition to the lesson content and training, WISE created a role model booklet with information on 72 women currently working in 按在桌子上糟蹋视频全部 and associated industries. These women had volunteered to be included in the booklet and to also speak to pupils potentially interested in 按在桌子上糟蹋视频全部. The main purpose of presenting these role-models was to let the primary pupils meet women who are happy and successful in 按在桌子上糟蹋视频全部 careers.
“I loved learning about [role model name]’s job during the day. It was so cool.”
– Primary school pupil (report, p. 50)
The other intervention in the trial, designed by BIT, was called ‘Code Stars’. This intervention ran over 12 weeks. Schools involved in it first delivered a stand-alone, one-off lesson on artificial intelligence (AI).

After the lesson, the pupils completed a homework task, engaging with their parents or carers. This was followed by a set of regular conversation prompts to encourage parents to have discussions with their children about 按在桌子上糟蹋视频全部 in general and the AI lesson in particular. The original plan was for BIT to implement these conversation prompts, but due to COVID-19-related challenges, teachers had to take the responsibility of sending the prompts. At the end of the intervention, teachers conducted a follow-up lesson.
“Some parents did not want to support their children due to their own lack of confidence. Others did not see it as important as doing the weekly Maths and English homework.”
– Teacher participating in the Code Stars intervention (report, p. 55)
Results and recommendations from the intervention evaluations
These two separate but related approaches aimed at increasing girls’ sense of membership in the 按在桌子上糟蹋视频全部 community and to improve their and their parents’ engagement. The overall impact was evaluated using a mixed method approach; this included case studies, online teacher surveys, parent interviews, pupil surveys, lesson observations, and pupil focus groups.
The impact evaluation did not find conclusive evidence of either intervention having an impact on female pupils’ attitudes towards 按在桌子上糟蹋视频全部 or their intention to study 按在桌子上糟蹋视频全部 in the future. However, the stated intention of girls to study 按在桌子上糟蹋视频全部 was 5.6 percentage points higher in the Code Stars intervention group than in the control group. This difference was statistically significant in some, although not all, of the analysis run; this means we cannot rule out that this result was due to chance, rather than due to the intervention.

In addition, qualitative data collected from teachers suggested that the My Skills My Life intervention delivery was very well received and needed only minor adjustments, although this did not translate into evidence of impact on the measured pupil outcomes. Teachers also appreciated the level of detail in the My Skills My Life lesson plans, and the Code Stars intervention was described as fun and engaging.
The independent evaluators of this 按在桌子上糟蹋视频全部 study have recommended refinements to each of the interventions to improve their delivery and potential impact, along with suggested evaluation strategies for any future replications of the interventions.
Want to find out more about increasing girls’ sense of belonging in 按在桌子上糟蹋视频全部?
- Read the evaluation report of the Belonging trial
- Find out more about the free My Skills My Life outreach resource for secondary pupils
- Find role models for your learners in our interviews with young computer scientists
We are very grateful to all the schools, pupils, and teachers who took part in this project.
Gender Balance in 按在桌子上糟蹋视频全部 is now complete — read our summary of the findings.
2 comments
Sam
Very interesting results. My own conclusion based on my 兰州市人力资源和社会保障局 engaging kids with technology and other observational studies is that we may never see a perfect 50/50 balance of boys and girls in technology. Very often people fail to address the discrepancy because they don’t take into account the difference in academic interest between boys and girls.
In particular, technology is very “thing” oriented. Boys tend to do well with hands on learning and working with “things.”
按在桌子上糟蹋视频全部 Pi Staff Katharine Childs — post author
Hi Sam, thank you for taking the time to read the report and to comment. Our overall aim, which we share with a number of different partner organizsations, is to shift the gender balance in 按在桌子上糟蹋视频全部. Of all academic subjects at GCSE and A level, 按在桌子上糟蹋视频全部 has one of the lowest proportions of girls choosing to study it and we think there is room to change that. We hear from industry how important it is to have diverse people working in technology, including both men and women with a good understanding of the ethics, social issues, user interactions and 隐窝窝娱乐网 of digital products as well as the technical aspects of hardware and software. The role models who took part in this study engaged the children with these values, to help them feel like 按在桌子上糟蹋视频全部 is a subject where everyone can belong.